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/**
 * @author WestLangley / http://github.com/WestLangley
 *
 */

THREE.LineSegments2 = function ( geometry, material ) {

	THREE.Mesh.call( this );

	this.type = 'LineSegments2';

	this.geometry = geometry !== undefined ? geometry : new THREE.LineSegmentsGeometry();
	this.material = material !== undefined ? material : new THREE.LineMaterial( { color: Math.random() * 0xffffff } );

};

THREE.LineSegments2.prototype = Object.assign( Object.create( THREE.Mesh.prototype ), {

	constructor: THREE.LineSegments2,

	isLineSegments2: true,

	computeLineDistances: ( function () { // for backwards-compatability, but could be a method of LineSegmentsGeometry...

		var start = new THREE.Vector3();
		var end = new THREE.Vector3();

		return function computeLineDistances() {

			var geometry = this.geometry;

			var instanceStart = geometry.attributes.instanceStart;
			var instanceEnd = geometry.attributes.instanceEnd;
			var lineDistances = new Float32Array( 2 * instanceStart.data.count );

			for ( var i = 0, j = 0, l = instanceStart.data.count; i < l; i ++, j += 2 ) {

				start.fromBufferAttribute( instanceStart, i );
				end.fromBufferAttribute( instanceEnd, i );

				lineDistances[ j ] = ( j === 0 ) ? 0 : lineDistances[ j - 1 ];
				lineDistances[ j + 1 ] = lineDistances[ j ] + start.distanceTo( end );

			}

			var instanceDistanceBuffer = new THREE.InstancedInterleavedBuffer( lineDistances, 2, 1 ); // d0, d1

			geometry.setAttribute( 'instanceDistanceStart', new THREE.InterleavedBufferAttribute( instanceDistanceBuffer, 1, 0 ) ); // d0
			geometry.setAttribute( 'instanceDistanceEnd', new THREE.InterleavedBufferAttribute( instanceDistanceBuffer, 1, 1 ) ); // d1

			return this;

		};

	}() )

} );