var setup= { nodes: [ { id: 'n0', parent: '11', degrees_of_freedom:[0,1,2,3,4,5] , restrained_degrees_of_freedom:[true,true,true,true,true,true], position: { x: 0, y: 0,z:0 }, currPosition:new THREE.Vector3(0,0,0), force:{ x: 0, y: 0,z:0 }, displacement: { x: 0, y: 0,z:0 }, angle: { x: 0, y: 0,z:0 }, orient: new THREE.Quaternion(), linMom:new THREE.Vector3(0,0,0), angMom:new THREE.Vector3(0,0,0), intForce:new THREE.Vector3(0,0,0), intMoment:new THREE.Vector3(0,0,0), moment:{ x: 0, y: 0,z:0 }, }, { id: 'n1', parent: '11', degrees_of_freedom:[6,7,8,9,10,11] , restrained_degrees_of_freedom:[false,false,false,false,false,false], position: { x: 0, y: 5,z:0 }, currPosition:new THREE.Vector3(0,5,0), force:{ x: 0, y: 0,z:0 }, displacement: { x: 0, y: 0,z:0 }, angle: { x: 0, y: 0,z:0 }, orient: new THREE.Quaternion(), linMom:new THREE.Vector3(0,0,0), angMom:new THREE.Vector3(0,0,0), intForce:new THREE.Vector3(0,0,0), intMoment:new THREE.Vector3(0,0,0), moment:{ x: 0, y: 0,z:0 }, }, { id: 'n2', parent: '11', degrees_of_freedom:[12,13,14,15,16,17,18] , restrained_degrees_of_freedom:[true,true,true,true,true,true], position: { x: 5, y: 0,z:0 }, currPosition:new THREE.Vector3(5,0,0), force:{ x: 0, y: 0,z:0 }, displacement: { x: 0, y: 0,z:0 }, angle: { x: 0, y: 0,z:0 }, orient: new THREE.Quaternion(), linMom:new THREE.Vector3(0,0,0), angMom:new THREE.Vector3(0,0,0), intForce:new THREE.Vector3(0,0,0), intMoment:new THREE.Vector3(0,0,0), moment:{ x: 0, y: 0,z:0 }, }, { id: 'n3', parent: '11', degrees_of_freedom:[12,13,14,15,16,17,18] , restrained_degrees_of_freedom:[false,false,false,false,false,false], position: { x: 5, y: 5,z:0 }, currPosition:new THREE.Vector3(5,5,0), force:{ x: 0, y: -0,z:0 }, displacement: { x: 0, y: 0,z:0 }, angle: { x: 0, y: 0,z:0 }, orient: new THREE.Quaternion(), linMom:new THREE.Vector3(0,0,0), angMom:new THREE.Vector3(0,0,0), intForce:new THREE.Vector3(0,0,0), intMoment:new THREE.Vector3(0,0,0), moment:{ x: 0, y: 0,z:0 }, }, { id: 'n4', parent: '11', degrees_of_freedom:[12,13,14,15,16,17,18] , restrained_degrees_of_freedom:[true,true,true,true,true,true], position: { x: 0, y: 0,z:5 }, currPosition:new THREE.Vector3(0,0,5), force:{ x: 0, y: 0,z:0 }, displacement: { x: 0, y: 0,z:0 }, angle: { x: 0, y: 0,z:0 }, orient: new THREE.Quaternion(), linMom:new THREE.Vector3(0,0,0), angMom:new THREE.Vector3(0,0,0), intForce:new THREE.Vector3(0,0,0), intMoment:new THREE.Vector3(0,0,0), moment:{ x: 0, y: 0,z:0 }, }, { id: 'n5', parent: '11', degrees_of_freedom:[12,13,14,15,16,17,18] , restrained_degrees_of_freedom:[false,false,false,false,false,false], position: { x: 0, y: 5,z:5 }, currPosition:new THREE.Vector3(0,5,5), force:{ x: 0, y: -0,z:0 }, displacement: { x: 0, y: 0,z:0 }, angle: { x: 0, y: 0,z:0 }, orient: new THREE.Quaternion(), linMom:new THREE.Vector3(0,0,0), angMom:new THREE.Vector3(0,0,0), intForce:new THREE.Vector3(0,0,0), intMoment:new THREE.Vector3(0,0,0), moment:{ x: 0, y: 0,z:0 }, }, { id: 'n6', parent: '11', degrees_of_freedom:[12,13,14,15,16,17,18] , restrained_degrees_of_freedom:[true,true,true,true,true,true], position: { x: 5, y: 0,z:5 }, currPosition:new THREE.Vector3(5,0,5), force:{ x: 0, y: 0,z:0 }, displacement: { x: 0, y: 0,z:0 }, angle: { x: 0, y: 0,z:0 }, orient: new THREE.Quaternion(), linMom:new THREE.Vector3(0,0,0), angMom:new THREE.Vector3(0,0,0), intForce:new THREE.Vector3(0,0,0), intMoment:new THREE.Vector3(0,0,0), moment:{ x: 0, y: 0,z:0 }, }, { id: 'n7', parent: '11', degrees_of_freedom:[12,13,14,15,16,17,18] , restrained_degrees_of_freedom:[false,false,false,false,false,false], position: { x: 5, y: 5,z:5 }, currPosition:new THREE.Vector3(5,5,5), force:{ x: 0, y: -0,z:0 }, displacement: { x: 0, y: 0,z:0 }, angle: { x: 0, y: 0,z:0 }, orient: new THREE.Quaternion(), linMom:new THREE.Vector3(0,0,0), angMom:new THREE.Vector3(0,0,0), intForce:new THREE.Vector3(0,0,0), intMoment:new THREE.Vector3(0,0,0), moment:{ x: 0, y: 0,z:0 }, }, { id: 'n8', parent: '11', degrees_of_freedom:[12,13,14,15,16,17,18] , restrained_degrees_of_freedom:[false,false,false,false,false,false], position: { x: 5, y: 10,z:5 }, currPosition:new THREE.Vector3(5,10,5), force:{ x: 0, y: -0,z:0 }, displacement: { x: 0, y: 0,z:0 }, angle: { x: 0, y: 0,z:0 }, orient: new THREE.Quaternion(), linMom:new THREE.Vector3(0,0,0), angMom:new THREE.Vector3(0,0,0), intForce:new THREE.Vector3(0,0,0), intMoment:new THREE.Vector3(0,0,0), moment:{ x: 0, y: 0,z:0 }, }, { id: 'n9', parent: '11', degrees_of_freedom:[12,13,14,15,16,17,18] , restrained_degrees_of_freedom:[false,false,false,false,false,false], position: { x: 0, y: 10,z:5 }, currPosition:new THREE.Vector3(0,10,5), force:{ x: 0, y: -0,z:0 }, displacement: { x: 0, y: 0,z:0 }, angle: { x: 0, y: 0,z:0 }, orient: new THREE.Quaternion(), linMom:new THREE.Vector3(0,0,0), angMom:new THREE.Vector3(0,0,0), intForce:new THREE.Vector3(0,0,0), intMoment:new THREE.Vector3(0,0,0), moment:{ x: 0, y: 0,z:0 }, }, { id: 'n10', parent: '11', degrees_of_freedom:[12,13,14,15,16,17,18] , restrained_degrees_of_freedom:[false,false,false,false,false,false], position: { x: 5, y: 10,z:0 }, currPosition:new THREE.Vector3(5,10,0), force:{ x: 0, y: 0,z:0 }, displacement: { x: 0, y: 0,z:0 }, angle: { x: 0, y: 0,z:0 }, orient: new THREE.Quaternion(), linMom:new THREE.Vector3(0,0,0), angMom:new THREE.Vector3(0,0,0), intForce:new THREE.Vector3(0,0,0), intMoment:new THREE.Vector3(0,0,0), moment:{ x: 0, y: 0,z:0 }, }, { id: 'n11', parent: '11', degrees_of_freedom:[6,7,8,9,10,11] , restrained_degrees_of_freedom:[false,false,false,false,false,false], position: { x: 0, y: 10,z:0 }, currPosition:new THREE.Vector3(0,10,0), force:{ x: -0, y: -1000,z:0 }, displacement: { x: 0, y: 0,z:0 }, angle: { x: 0, y: 0,z:0 }, orient: new THREE.Quaternion(), linMom:new THREE.Vector3(0,0,0), angMom:new THREE.Vector3(0,0,0), intForce:new THREE.Vector3(0,0,0), intMoment:new THREE.Vector3(0,0,0), moment:{ x: 0, y: 0,z:0 }, } ], edges: [ { id: 'e0', source: 0, target: 1 ,area:1.0,density:1000,stiffness:1000000,stress:0, currentRestLength:0, axis:Y_AXIS, pos2: new THREE.Vector3(0,0,0), angle1v: new THREE.Vector3(0,0,0), angle2v: new THREE.Vector3(0,0,0), angle1:new THREE.Quaternion(), angle2:new THREE.Quaternion(), currentTransverseArea:0, currentTransverseStrainSum:0 }, { id: 'e1', source: 1, target: 3 ,area:1.0,density:0.284,stiffness:30.0e6,stress:0, currentRestLength:0, axis:X_AXIS, pos2: new THREE.Vector3(0,0,0), angle1v: new THREE.Vector3(0,0,0), angle2v: new THREE.Vector3(0,0,0), angle1:new THREE.Quaternion(), angle2:new THREE.Quaternion(), currentTransverseArea:0, currentTransverseStrainSum:0 }, { id: 'e2', source: 2, target: 3 ,area:1.0,density:0.284,stiffness:30.0e6,stress:0, currentRestLength:0, axis:Y_AXIS, pos2: new THREE.Vector3(0,0,0), angle1v: new THREE.Vector3(0,0,0), angle2v: new THREE.Vector3(0,0,0), angle1:new THREE.Quaternion(), angle2:new THREE.Quaternion(), currentTransverseArea:0, currentTransverseStrainSum:0 }, { id: 'e3', source: 0, target: 2 ,area:1.0,density:0.284,stiffness:30.0e6,stress:0, currentRestLength:0, axis:X_AXIS, pos2: new THREE.Vector3(0,0,0), angle1v: new THREE.Vector3(0,0,0), angle2v: new THREE.Vector3(0,0,0), angle1:new THREE.Quaternion(), angle2:new THREE.Quaternion(), currentTransverseArea:0, currentTransverseStrainSum:0 }, { id: 'e4', source: 4, target: 5 ,area:1.0,density:0.284,stiffness:30.0e6,stress:0, currentRestLength:0, axis:Y_AXIS, pos2: new THREE.Vector3(0,0,0), angle1v: new THREE.Vector3(0,0,0), angle2v: new THREE.Vector3(0,0,0), angle1:new THREE.Quaternion(), angle2:new THREE.Quaternion(), currentTransverseArea:0, currentTransverseStrainSum:0 }, { id: 'e5', source: 4, target: 6 ,area:1.0,density:0.284,stiffness:30.0e6,stress:0, currentRestLength:0, axis:X_AXIS, pos2: new THREE.Vector3(0,0,0), angle1v: new THREE.Vector3(0,0,0), angle2v: new THREE.Vector3(0,0,0), angle1:new THREE.Quaternion(), angle2:new THREE.Quaternion(), currentTransverseArea:0, currentTransverseStrainSum:0 }, { id: 'e6', source: 0, target: 4 ,area:1.0,density:0.284,stiffness:30.0e6,stress:0, currentRestLength:0, axis:Z_AXIS, pos2: new THREE.Vector3(0,0,0), angle1v: new THREE.Vector3(0,0,0), angle2v: new THREE.Vector3(0,0,0), angle1:new THREE.Quaternion(), angle2:new THREE.Quaternion(), currentTransverseArea:0, currentTransverseStrainSum:0 }, { id: 'e7', source: 2, target: 6 ,area:1.0,density:0.284,stiffness:30.0e6,stress:0, currentRestLength:0, axis:Z_AXIS, pos2: new THREE.Vector3(0,0,0), angle1v: new THREE.Vector3(0,0,0), angle2v: new THREE.Vector3(0,0,0), angle1:new THREE.Quaternion(), angle2:new THREE.Quaternion(), currentTransverseArea:0, currentTransverseStrainSum:0 }, { id: 'e8', source: 1, target: 5 ,area:1.0,density:0.284,stiffness:30.0e6,stress:0, currentRestLength:0, axis:Z_AXIS, pos2: new THREE.Vector3(0,0,0), angle1v: new THREE.Vector3(0,0,0), angle2v: new THREE.Vector3(0,0,0), angle1:new THREE.Quaternion(), angle2:new THREE.Quaternion(), currentTransverseArea:0, currentTransverseStrainSum:0 }, { id: 'e9', source: 5, target: 7 ,area:1.0,density:0.284,stiffness:30.0e6,stress:0, currentRestLength:0, axis:X_AXIS, pos2: new THREE.Vector3(0,0,0), angle1v: new THREE.Vector3(0,0,0), angle2v: new THREE.Vector3(0,0,0), angle1:new THREE.Quaternion(), angle2:new THREE.Quaternion(), currentTransverseArea:0, currentTransverseStrainSum:0 }, { id: 'e10', source: 6, target: 7 ,area:1.0,density:0.284,stiffness:30.0e6,stress:0, currentRestLength:0, axis:Y_AXIS, pos2: new THREE.Vector3(0,0,0), angle1v: new THREE.Vector3(0,0,0), angle2v: new THREE.Vector3(0,0,0), angle1:new THREE.Quaternion(), angle2:new THREE.Quaternion(), currentTransverseArea:0, currentTransverseStrainSum:0 }, { id: 'e11', source: 3, target: 7 ,area:1.0,density:0.284,stiffness:30.0e6,stress:0, currentRestLength:0, axis:Z_AXIS, pos2: new THREE.Vector3(0,0,0), angle1v: new THREE.Vector3(0,0,0), angle2v: new THREE.Vector3(0,0,0), angle1:new THREE.Quaternion(), angle2:new THREE.Quaternion(), currentTransverseArea:0, currentTransverseStrainSum:0 }, { id: 'e12', source: 7, target: 8 ,area:1.0,density:0.284,stiffness:30.0e6,stress:0, currentRestLength:0, axis:Y_AXIS, pos2: new THREE.Vector3(0,0,0), angle1v: new THREE.Vector3(0,0,0), angle2v: new THREE.Vector3(0,0,0), angle1:new THREE.Quaternion(), angle2:new THREE.Quaternion(), currentTransverseArea:0, currentTransverseStrainSum:0 }, { id: 'e13', source: 5, target: 9 ,area:1.0,density:0.284,stiffness:30.0e6,stress:0, currentRestLength:0, axis:Y_AXIS, pos2: new THREE.Vector3(0,0,0), angle1v: new THREE.Vector3(0,0,0), angle2v: new THREE.Vector3(0,0,0), angle1:new THREE.Quaternion(), angle2:new THREE.Quaternion(), currentTransverseArea:0, currentTransverseStrainSum:0 }, { id: 'e14', source: 9, target: 8 ,area:1.0,density:0.284,stiffness:30.0e6,stress:0, currentRestLength:0, axis:X_AXIS, pos2: new THREE.Vector3(0,0,0), angle1v: new THREE.Vector3(0,0,0), angle2v: new THREE.Vector3(0,0,0), angle1:new THREE.Quaternion(), angle2:new THREE.Quaternion(), currentTransverseArea:0, currentTransverseStrainSum:0 }, { id: 'e15', source: 3, target: 10 ,area:1.0,density:0.284,stiffness:30.0e6,stress:0, currentRestLength:0, axis:Y_AXIS, pos2: new THREE.Vector3(0,0,0), angle1v: new THREE.Vector3(0,0,0), angle2v: new THREE.Vector3(0,0,0), angle1:new THREE.Quaternion(), angle2:new THREE.Quaternion(), currentTransverseArea:0, currentTransverseStrainSum:0 }, { id: 'e16', source: 10, target: 8 ,area:1.0,density:0.284,stiffness:30.0e6,stress:0, currentRestLength:0, axis:Z_AXIS, pos2: new THREE.Vector3(0,0,0), angle1v: new THREE.Vector3(0,0,0), angle2v: new THREE.Vector3(0,0,0), angle1:new THREE.Quaternion(), angle2:new THREE.Quaternion(), currentTransverseArea:0, currentTransverseStrainSum:0 }, { id: 'e17', source: 1, target: 11 ,area:1.0,density:0.284,stiffness:30.0e6,stress:0, currentRestLength:0, axis:Y_AXIS, pos2: new THREE.Vector3(0,0,0), angle1v: new THREE.Vector3(0,0,0), angle2v: new THREE.Vector3(0,0,0), angle1:new THREE.Quaternion(), angle2:new THREE.Quaternion(), currentTransverseArea:0, currentTransverseStrainSum:0 }, { id: 'e18', source: 11, target: 10 ,area:1.0,density:0.284,stiffness:30.0e6,stress:0, currentRestLength:0, axis:X_AXIS, pos2: new THREE.Vector3(0,0,0), angle1v: new THREE.Vector3(0,0,0), angle2v: new THREE.Vector3(0,0,0), angle1:new THREE.Quaternion(), angle2:new THREE.Quaternion(), currentTransverseArea:0, currentTransverseStrainSum:0 }, { id: 'e19', source: 11, target: 9 ,area:1.0,density:0.284,stiffness:30.0e6,stress:0, currentRestLength:0, axis:Z_AXIS, pos2: new THREE.Vector3(0,0,0), angle1v: new THREE.Vector3(0,0,0), angle2v: new THREE.Vector3(0,0,0), angle1:new THREE.Quaternion(), angle2:new THREE.Quaternion(), currentTransverseArea:0, currentTransverseStrainSum:0 }, ], //material properties - AISI 1095 Carbon Steel (Spring Steel) ndofs : 3*6, animation : { showDisplacement : true, exaggeration : 10e1, speed:3.0 }, viz : { minStress:-20, maxStress: 10, colorMaps:[YlGnBu, winter, coolwarm,jet], colorMap:0, }, bar:false };