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Proposal [link.](https://docs.google.com/document/d/1dNlEJe5-szEFqpwIeSgpptBZx4WYQ4iAs7nnBplzilc/edit)
<img src="./img/leg.png" width="50%" /><br></br>
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## Simulation
q = [\theta_1 ; \theta_2; x; y]; \\
\dot{q} = [\dot{\theta}_1 ; \dot{\theta}_2; \dot{x}; \dot{y}];
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## Control
### simulation/optimization
All torque control with bezier curves
### hardware control
Get Bezier curve path of the leg from simulation/optimization and have an Impedance control (flight stage) and torque control (stance phase)
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## Optimization
### Variables
Two Bezier curves for torques:
ctrl_1=[T_1,T_2,..T_n] \\
ctrl_2=[T_1,T_2,..T_n] \\
n=6 \\
2<T_i<2
ground \ height = -0.164; \\
\theta_1=-36*\pi/180; \\
\theta_2=90*\pi/180;\\
x=y=0\\
\dot{\theta}_1=\dot{\theta}_2= 0\\
\dot{x}=\dot{y}= 0\\
x^{end}>=x^{start} \\
q_1^{end}=q_1^{start} \\
q_2^{end}=q_2^{start} \\
y^{end}=y^{start} \\
\dot{q}_1^{end}=\dot{q}_1^{start} \\
\dot{q}_2^{end}=\dot{q}_2^{start} \\
\dot{x}^{end}=\dot{x}^{start} \\
\dot{y}^{end}=\dot{y}^{start} \\
1. First objective: maximize height $`h'`$ to push it to go up, got the max $`x'`$
which is the similar as minimizing sum of torque squared as m, g and d is fixed
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## Results
<img src="./img/first_hop.gif" width="80%" /><br></br>
<img src="./img/6.1_cntrl.png" width="80%" /><br></br>
<img src="./img/6.3_cntrl.png" width="80%" /><br></br>
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## TODO and Questions
- [ ] script to calculate before and after adding spring
- [ ] Optimize with springs
- [ ] get real physical variables
- [ ] angle limits
- [ ] masses
- [ ] torques limits
- [ ] the friction coefficients
- [ ] try other starting conditions
- [ ] is velocity calculation correct?
- [ ] what if it torque not enough
- [ ] for the control should $T_1 = T_n$ (cyclical control?)
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