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var rhino3dm = (function() {
var _scriptDir = typeof document !== 'undefined' && document.currentScript ? document.currentScript.src : undefined;
return (
function(rhino3dm) {
rhino3dm = rhino3dm || {};
// Copyright 2010 The Emscripten Authors. All rights reserved.
// Emscripten is available under two separate licenses, the MIT license and the
// University of Illinois/NCSA Open Source License. Both these licenses can be
// found in the LICENSE file.
// The Module object: Our interface to the outside world. We import
// and export values on it. There are various ways Module can be used:
// 1. Not defined. We create it here
// 2. A function parameter, function(Module) { ..generated code.. }
// 3. pre-run appended it, var Module = {}; ..generated code..
// 4. External script tag defines var Module.
// We need to check if Module already exists (e.g. case 3 above).
// Substitution will be replaced with actual code on later stage of the build,
// this way Closure Compiler will not mangle it (e.g. case 4. above).
// Note that if you want to run closure, and also to use Module
// after the generated code, you will need to define var Module = {};
// before the code. Then that object will be used in the code, and you
// can continue to use Module afterwards as well.
var Module = typeof rhino3dm !== 'undefined' ? rhino3dm : {};
// --pre-jses are emitted after the Module integration code, so that they can
// refer to Module (if they choose; they can also define Module)
// {{PRE_JSES}}
// Sometimes an existing Module object exists with properties
// meant to overwrite the default module functionality. Here
// we collect those properties and reapply _after_ we configure
// the current environment's defaults to avoid having to be so
// defensive during initialization.
var moduleOverrides = {};
var key;
for (key in Module) {
if (Module.hasOwnProperty(key)) {
moduleOverrides[key] = Module[key];
}
}
var arguments_ = [];
var thisProgram = './this.program';
var quit_ = function(status, toThrow) {
throw toThrow;
};
// Determine the runtime environment we are in. You can customize this by
// setting the ENVIRONMENT setting at compile time (see settings.js).
var ENVIRONMENT_IS_WEB = false;
var ENVIRONMENT_IS_WORKER = false;
var ENVIRONMENT_IS_NODE = false;
var ENVIRONMENT_HAS_NODE = false;
var ENVIRONMENT_IS_SHELL = false;
ENVIRONMENT_IS_WEB = typeof window === 'object';
ENVIRONMENT_IS_WORKER = typeof importScripts === 'function';
// A web environment like Electron.js can have Node enabled, so we must
// distinguish between Node-enabled environments and Node environments per se.
// This will allow the former to do things like mount NODEFS.
// Extended check using process.versions fixes issue #8816.
// (Also makes redundant the original check that 'require' is a function.)
ENVIRONMENT_HAS_NODE = typeof process === 'object' && typeof process.versions === 'object' && typeof process.versions.node === 'string';
ENVIRONMENT_IS_NODE = ENVIRONMENT_HAS_NODE && !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_WORKER;
ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER;
if (Module['ENVIRONMENT']) {
throw new Error('Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -s ENVIRONMENT=web or -s ENVIRONMENT=node)');
}
// Three configurations we can be running in:
// 1) We could be the application main() thread running in the main JS UI thread. (ENVIRONMENT_IS_WORKER == false and ENVIRONMENT_IS_PTHREAD == false)
// 2) We could be the application main() thread proxied to worker. (with Emscripten -s PROXY_TO_WORKER=1) (ENVIRONMENT_IS_WORKER == true, ENVIRONMENT_IS_PTHREAD == false)
// 3) We could be an application pthread running in a worker. (ENVIRONMENT_IS_WORKER == true and ENVIRONMENT_IS_PTHREAD == true)
// `/` should be present at the end if `scriptDirectory` is not empty
var scriptDirectory = '';
function locateFile(path) {
if (Module['locateFile']) {
return Module['locateFile'](path, scriptDirectory);
}
return scriptDirectory + path;
}
// Hooks that are implemented differently in different runtime environments.
var read_,
readAsync,
readBinary,
setWindowTitle;
if (ENVIRONMENT_IS_NODE) {
scriptDirectory = __dirname + '/';
// Expose functionality in the same simple way that the shells work
// Note that we pollute the global namespace here, otherwise we break in node
var nodeFS;
var nodePath;
read_ = function shell_read(filename, binary) {
var ret;
if (!nodeFS) nodeFS = require('fs');
if (!nodePath) nodePath = require('path');
filename = nodePath['normalize'](filename);
ret = nodeFS['readFileSync'](filename);
return binary ? ret : ret.toString();
};
readBinary = function readBinary(filename) {
var ret = read_(filename, true);
if (!ret.buffer) {
ret = new Uint8Array(ret);
}
assert(ret.buffer);
return ret;
};
if (process['argv'].length > 1) {
thisProgram = process['argv'][1].replace(/\\/g, '/');
}
arguments_ = process['argv'].slice(2);
// MODULARIZE will export the module in the proper place outside, we don't need to export here
process['on']('uncaughtException', function(ex) {
// suppress ExitStatus exceptions from showing an error
if (!(ex instanceof ExitStatus)) {
throw ex;
}
});
process['on']('unhandledRejection', abort);
quit_ = function(status) {
process['exit'](status);
};
Module['inspect'] = function () { return '[Emscripten Module object]'; };
} else
if (ENVIRONMENT_IS_SHELL) {
if (typeof read != 'undefined') {
read_ = function shell_read(f) {
return read(f);
};
}
readBinary = function readBinary(f) {
var data;
if (typeof readbuffer === 'function') {
return new Uint8Array(readbuffer(f));
}
data = read(f, 'binary');
assert(typeof data === 'object');
return data;
};
if (typeof scriptArgs != 'undefined') {
arguments_ = scriptArgs;
} else if (typeof arguments != 'undefined') {
arguments_ = arguments;
}
if (typeof quit === 'function') {
quit_ = function(status) {
quit(status);
};
}
if (typeof print !== 'undefined') {
// Prefer to use print/printErr where they exist, as they usually work better.
if (typeof console === 'undefined') console = {};
console.log = print;
console.warn = console.error = typeof printErr !== 'undefined' ? printErr : print;
}
} else
if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
if (ENVIRONMENT_IS_WORKER) { // Check worker, not web, since window could be polyfilled
scriptDirectory = self.location.href;
} else if (document.currentScript) { // web
scriptDirectory = document.currentScript.src;
}
// When MODULARIZE (and not _INSTANCE), this JS may be executed later, after document.currentScript
// is gone, so we saved it, and we use it here instead of any other info.
if (_scriptDir) {
scriptDirectory = _scriptDir;
}
// blob urls look like blob:http://site.com/etc/etc and we cannot infer anything from them.
// otherwise, slice off the final part of the url to find the script directory.
// if scriptDirectory does not contain a slash, lastIndexOf will return -1,
// and scriptDirectory will correctly be replaced with an empty string.
if (scriptDirectory.indexOf('blob:') !== 0) {
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