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}
}
// Array of scalars
function setValueV1fArray( gl, v ) {
gl.uniform1fv( this.addr, v );
}
// Integer / Boolean vectors or arrays thereof (always flat arrays)
function setValueV1iArray( gl, v ) {
gl.uniform1iv( this.addr, v );
}
function setValueV2iArray( gl, v ) {
gl.uniform2iv( this.addr, v );
}
function setValueV3iArray( gl, v ) {
gl.uniform3iv( this.addr, v );
}
function setValueV4iArray( gl, v ) {
gl.uniform4iv( this.addr, v );
}
// Array of vectors (flat or from THREE classes)
function setValueV2fArray( gl, v ) {
const data = flatten( v, this.size, 2 );
gl.uniform2fv( this.addr, data );
}
function setValueV3fArray( gl, v ) {
const data = flatten( v, this.size, 3 );
gl.uniform3fv( this.addr, data );
}
function setValueV4fArray( gl, v ) {
const data = flatten( v, this.size, 4 );
gl.uniform4fv( this.addr, data );
}
// Array of matrices (flat or from THREE clases)
function setValueM2Array( gl, v ) {
const data = flatten( v, this.size, 4 );
gl.uniformMatrix2fv( this.addr, false, data );
}
function setValueM3Array( gl, v ) {
const data = flatten( v, this.size, 9 );
gl.uniformMatrix3fv( this.addr, false, data );
}
function setValueM4Array( gl, v ) {
const data = flatten( v, this.size, 16 );
gl.uniformMatrix4fv( this.addr, false, data );
}
// Array of textures (2D / Cube)
function setValueT1Array( gl, v, textures ) {
const n = v.length;
const units = allocTexUnits( textures, n );
gl.uniform1iv( this.addr, units );
for ( let i = 0; i !== n; ++ i ) {
textures.safeSetTexture2D( v[ i ] || emptyTexture, units[ i ] );
}
}
function setValueT6Array( gl, v, textures ) {
const n = v.length;
const units = allocTexUnits( textures, n );
gl.uniform1iv( this.addr, units );
for ( let i = 0; i !== n; ++ i ) {
textures.safeSetTextureCube( v[ i ] || emptyCubeTexture, units[ i ] );
}
}
// Helper to pick the right setter for a pure (bottom-level) array
function getPureArraySetter( type ) {
switch ( type ) {
case 0x1406: return setValueV1fArray; // FLOAT
case 0x8b50: return setValueV2fArray; // _VEC2
case 0x8b51: return setValueV3fArray; // _VEC3
case 0x8b52: return setValueV4fArray; // _VEC4
case 0x8b5a: return setValueM2Array; // _MAT2
case 0x8b5b: return setValueM3Array; // _MAT3
case 0x8b5c: return setValueM4Array; // _MAT4
case 0x1404: case 0x8b56: return setValueV1iArray; // INT, BOOL
case 0x8b53: case 0x8b57: return setValueV2iArray; // _VEC2
case 0x8b54: case 0x8b58: return setValueV3iArray; // _VEC3
case 0x8b55: case 0x8b59: return setValueV4iArray; // _VEC4
case 0x8b5e: // SAMPLER_2D
case 0x8d66: // SAMPLER_EXTERNAL_OES
case 0x8dca: // INT_SAMPLER_2D
case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D
case 0x8b62: // SAMPLER_2D_SHADOW
return setValueT1Array;
case 0x8b60: // SAMPLER_CUBE
case 0x8dcc: // INT_SAMPLER_CUBE
case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE
case 0x8dc5: // SAMPLER_CUBE_SHADOW
return setValueT6Array;
}
}
// --- Uniform Classes ---
function SingleUniform( id, activeInfo, addr ) {
this.id = id;
this.addr = addr;
this.cache = [];
this.setValue = getSingularSetter( activeInfo.type );
// this.path = activeInfo.name; // DEBUG
}
function PureArrayUniform( id, activeInfo, addr ) {
this.id = id;
this.addr = addr;
this.cache = [];
this.size = activeInfo.size;
this.setValue = getPureArraySetter( activeInfo.type );
// this.path = activeInfo.name; // DEBUG
}
PureArrayUniform.prototype.updateCache = function ( data ) {
let cache = this.cache;
if ( data instanceof Float32Array && cache.length !== data.length ) {
this.cache = new Float32Array( data.length );
}
copyArray( cache, data );
};
function StructuredUniform( id ) {
this.id = id;
this.seq = [];
this.map = {};
}
StructuredUniform.prototype.setValue = function ( gl, value, textures ) {
const seq = this.seq;
for ( let i = 0, n = seq.length; i !== n; ++ i ) {
const u = seq[ i ];
u.setValue( gl, value[ u.id ], textures );
}
};
// --- Top-level ---
// Parser - builds up the property tree from the path strings
const RePathPart = /([\w\d_]+)(\])?(\[|\.)?/g;
// extracts
// - the identifier (member name or array index)
// - followed by an optional right bracket (found when array index)
// - followed by an optional left bracket or dot (type of subscript)
//
// Note: These portions can be read in a non-overlapping fashion and
// allow straightforward parsing of the hierarchy that WebGL encodes
// in the uniform names.
function addUniform( container, uniformObject ) {
container.seq.push( uniformObject );
container.map[ uniformObject.id ] = uniformObject;
}
function parseUniform( activeInfo, addr, container ) {
const path = activeInfo.name,
pathLength = path.length;
// reset RegExp object, because of the early exit of a previous run
RePathPart.lastIndex = 0;
while ( true ) {
const match = RePathPart.exec( path ),
matchEnd = RePathPart.lastIndex;
let id = match[ 1 ],
idIsIndex = match[ 2 ] === ']',
subscript = match[ 3 ];
if ( idIsIndex ) id = id | 0; // convert to integer
if ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) {
// bare name or "pure" bottom-level array "[0]" suffix
addUniform( container, subscript === undefined ?
new SingleUniform( id, activeInfo, addr ) :
new PureArrayUniform( id, activeInfo, addr ) );
break;
} else {
// step into inner node / create it in case it doesn't exist
const map = container.map;
let next = map[ id ];
if ( next === undefined ) {
next = new StructuredUniform( id );
addUniform( container, next );
}
container = next;
}
}
}
// Root Container
function WebGLUniforms( gl, program ) {
this.seq = [];
this.map = {};
const n = gl.getProgramParameter( program, 35718 );
for ( let i = 0; i < n; ++ i ) {
const info = gl.getActiveUniform( program, i ),
addr = gl.getUniformLocation( program, info.name );
parseUniform( info, addr, this );
}
}
WebGLUniforms.prototype.setValue = function ( gl, name, value, textures ) {
const u = this.map[ name ];
if ( u !== undefined ) u.setValue( gl, value, textures );
};
WebGLUniforms.prototype.setOptional = function ( gl, object, name ) {
const v = object[ name ];
if ( v !== undefined ) this.setValue( gl, name, v );
};
// Static interface
WebGLUniforms.upload = function ( gl, seq, values, textures ) {
for ( let i = 0, n = seq.length; i !== n; ++ i ) {
const u = seq[ i ],
v = values[ u.id ];
if ( v.needsUpdate !== false ) {
// note: always updating when .needsUpdate is undefined
u.setValue( gl, v.value, textures );
}
}
};
WebGLUniforms.seqWithValue = function ( seq, values ) {
const r = [];
for ( let i = 0, n = seq.length; i !== n; ++ i ) {
const u = seq[ i ];
if ( u.id in values ) r.push( u );
}
return r;
};
/**
* @author mrdoob / http://mrdoob.com/
*/
function WebGLShader( gl, type, string ) {
const shader = gl.createShader( type );
gl.shaderSource( shader, string );
gl.compileShader( shader );
return shader;
}
/**
* @author mrdoob / http://mrdoob.com/
*/
let programIdCount = 0;
function addLineNumbers( string ) {
const lines = string.split( '\n' );
for ( let i = 0; i < lines.length; i ++ ) {
lines[ i ] = ( i + 1 ) + ': ' + lines[ i ];
}
return lines.join( '\n' );
}
function getEncodingComponents( encoding ) {
switch ( encoding ) {
case LinearEncoding:
return [ 'Linear', '( value )' ];
case sRGBEncoding:
return [ 'sRGB', '( value )' ];
case RGBEEncoding:
return [ 'RGBE', '( value )' ];
case RGBM7Encoding:
return [ 'RGBM', '( value, 7.0 )' ];
case RGBM16Encoding:
return [ 'RGBM', '( value, 16.0 )' ];
case RGBDEncoding:
return [ 'RGBD', '( value, 256.0 )' ];
case GammaEncoding:
return [ 'Gamma', '( value, float( GAMMA_FACTOR ) )' ];
case LogLuvEncoding:
return [ 'LogLuv', '( value )' ];
default:
console.warn( 'THREE.WebGLProgram: Unsupported encoding:', encoding );
return [ 'Linear', '( value )' ];
}
}
function getShaderErrors( gl, shader, type ) {
const status = gl.getShaderParameter( shader, 35713 );
const log = gl.getShaderInfoLog( shader ).trim();
if ( status && log === '' ) return '';
// --enable-privileged-webgl-extension
// console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );
const source = gl.getShaderSource( shader );
return 'THREE.WebGLShader: gl.getShaderInfoLog() ' + type + '\n' + log + addLineNumbers( source );
}
function getTexelDecodingFunction( functionName, encoding ) {
const components = getEncodingComponents( encoding );
return 'vec4 ' + functionName + '( vec4 value ) { return ' + components[ 0 ] + 'ToLinear' + components[ 1 ] + '; }';
}
function getTexelEncodingFunction( functionName, encoding ) {
const components = getEncodingComponents( encoding );
return 'vec4 ' + functionName + '( vec4 value ) { return LinearTo' + components[ 0 ] + components[ 1 ] + '; }';
}
function getToneMappingFunction( functionName, toneMapping ) {
let toneMappingName;
switch ( toneMapping ) {
case LinearToneMapping:
toneMappingName = 'Linear';
break;
case ReinhardToneMapping:
toneMappingName = 'Reinhard';
break;
case CineonToneMapping:
toneMappingName = 'OptimizedCineon';
break;
case ACESFilmicToneMapping:
toneMappingName = 'ACESFilmic';
break;
case CustomToneMapping:
toneMappingName = 'Custom';
break;
default:
console.warn( 'THREE.WebGLProgram: Unsupported toneMapping:', toneMapping );
toneMappingName = 'Linear';
}
return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }';
}
function generateExtensions( parameters ) {
const chunks = [
( parameters.extensionDerivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.tangentSpaceNormalMap || parameters.clearcoatNormalMap || parameters.flatShading || parameters.shaderID === 'physical' ) ? '#extension GL_OES_standard_derivatives : enable' : '',
( parameters.extensionFragDepth || parameters.logarithmicDepthBuffer ) && parameters.rendererExtensionFragDepth ? '#extension GL_EXT_frag_depth : enable' : '',
( parameters.extensionDrawBuffers && parameters.rendererExtensionDrawBuffers ) ? '#extension GL_EXT_draw_buffers : require' : '',
( parameters.extensionShaderTextureLOD || parameters.envMap ) && parameters.rendererExtensionShaderTextureLod ? '#extension GL_EXT_shader_texture_lod : enable' : ''
];
return chunks.filter( filterEmptyLine ).join( '\n' );
}
function generateDefines( defines ) {
const chunks = [];
for ( const name in defines ) {
const value = defines[ name ];
if ( value === false ) continue;
chunks.push( '#define ' + name + ' ' + value );
}
return chunks.join( '\n' );
}
function fetchAttributeLocations( gl, program ) {
const attributes = {};
const n = gl.getProgramParameter( program, 35721 );
for ( let i = 0; i < n; i ++ ) {
const info = gl.getActiveAttrib( program, i );
const name = info.name;
// console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i );
attributes[ name ] = gl.getAttribLocation( program, name );
}
return attributes;
}
function filterEmptyLine( string ) {
return string !== '';
}
function replaceLightNums( string, parameters ) {
return string
.replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights )
.replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights )
.replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights )
.replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights )
.replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights )
.replace( /NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows )
.replace( /NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows )
.replace( /NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows );
}
function replaceClippingPlaneNums( string, parameters ) {
return string
.replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes )
.replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) );
}
// Resolve Includes
const includePattern = /^[ \t]*#include +<([\w\d./]+)>/gm;
function resolveIncludes( string ) {
return string.replace( includePattern, includeReplacer );
}
function includeReplacer( match, include ) {
const string = ShaderChunk[ include ];
if ( string === undefined ) {
throw new Error( 'Can not resolve #include <' + include + '>' );
}
return resolveIncludes( string );
}
// Unroll Loops
const deprecatedUnrollLoopPattern = /#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g;
const unrollLoopPattern = /#pragma unroll_loop_start[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}[\s]+?#pragma unroll_loop_end/g;
function unrollLoops( string ) {
return string
.replace( unrollLoopPattern, loopReplacer )
.replace( deprecatedUnrollLoopPattern, deprecatedLoopReplacer );
}
function deprecatedLoopReplacer( match, start, end, snippet ) {
console.warn( 'WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead.' );
return loopReplacer( match, start, end, snippet );
}
function loopReplacer( match, start, end, snippet ) {
let string = '';
for ( let i = parseInt( start ); i < parseInt( end ); i ++ ) {
string += snippet
.replace( /\[ i \]/g, '[ ' + i + ' ]' )
.replace( /UNROLLED_LOOP_INDEX/g, i );
}
return string;
}
//
function generatePrecision( parameters ) {
let precisionstring = "precision " + parameters.precision + " float;\nprecision " + parameters.precision + " int;";
if ( parameters.precision === "highp" ) {
precisionstring += "\n#define HIGH_PRECISION";
} else if ( parameters.precision === "mediump" ) {
precisionstring += "\n#define MEDIUM_PRECISION";
} else if ( parameters.precision === "lowp" ) {
precisionstring += "\n#define LOW_PRECISION";
}
return precisionstring;
}
function generateShadowMapTypeDefine( parameters ) {
let shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC';
if ( parameters.shadowMapType === PCFShadowMap ) {
shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF';
} else if ( parameters.shadowMapType === PCFSoftShadowMap ) {
shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT';
} else if ( parameters.shadowMapType === VSMShadowMap ) {
shadowMapTypeDefine = 'SHADOWMAP_TYPE_VSM';
}
return shadowMapTypeDefine;
}
function generateEnvMapTypeDefine( parameters ) {
let envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
if ( parameters.envMap ) {
switch ( parameters.envMapMode ) {
case CubeReflectionMapping:
case CubeRefractionMapping:
envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
break;
case CubeUVReflectionMapping:
case CubeUVRefractionMapping:
envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV';
break;
case EquirectangularReflectionMapping:
case EquirectangularRefractionMapping:
envMapTypeDefine = 'ENVMAP_TYPE_EQUIREC';
break;
}
}
return envMapTypeDefine;
}
function generateEnvMapModeDefine( parameters ) {
let envMapModeDefine = 'ENVMAP_MODE_REFLECTION';
if ( parameters.envMap ) {
switch ( parameters.envMapMode ) {
case CubeRefractionMapping:
case EquirectangularRefractionMapping:
envMapModeDefine = 'ENVMAP_MODE_REFRACTION';
break;
}
}
return envMapModeDefine;
}
function generateEnvMapBlendingDefine( parameters ) {
let envMapBlendingDefine = 'ENVMAP_BLENDING_NONE';
if ( parameters.envMap ) {
switch ( parameters.combine ) {
case MultiplyOperation:
envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY';
break;
case MixOperation:
envMapBlendingDefine = 'ENVMAP_BLENDING_MIX';
break;
case AddOperation:
envMapBlendingDefine = 'ENVMAP_BLENDING_ADD';
break;
}
}
return envMapBlendingDefine;
}
function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
const gl = renderer.getContext();
const defines = parameters.defines;
let vertexShader = parameters.vertexShader;
let fragmentShader = parameters.fragmentShader;
const shadowMapTypeDefine = generateShadowMapTypeDefine( parameters );
const envMapTypeDefine = generateEnvMapTypeDefine( parameters );
const envMapModeDefine = generateEnvMapModeDefine( parameters );
const envMapBlendingDefine = generateEnvMapBlendingDefine( parameters );
const gammaFactorDefine = ( renderer.gammaFactor > 0 ) ? renderer.gammaFactor : 1.0;
const customExtensions = parameters.isWebGL2 ? '' : generateExtensions( parameters );
const customDefines = generateDefines( defines );
const program = gl.createProgram();
let prefixVertex, prefixFragment;
if ( parameters.isRawShaderMaterial ) {
prefixVertex = [
customDefines
].filter( filterEmptyLine ).join( '\n' );
if ( prefixVertex.length > 0 ) {
prefixVertex += '\n';
}
prefixFragment = [
customExtensions,
customDefines
].filter( filterEmptyLine ).join( '\n' );
if ( prefixFragment.length > 0 ) {
prefixFragment += '\n';
}
} else {
prefixVertex = [
generatePrecision( parameters ),
'#define SHADER_NAME ' + parameters.shaderName,
customDefines,
parameters.instancing ? '#define USE_INSTANCING' : '',
parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '',
'#define GAMMA_FACTOR ' + gammaFactorDefine,
'#define MAX_BONES ' + parameters.maxBones,
( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '',
( parameters.useFog && parameters.fogExp2 ) ? '#define FOG_EXP2' : '',
parameters.map ? '#define USE_MAP' : '',
parameters.envMap ? '#define USE_ENVMAP' : '',
parameters.envMap ? '#define ' + envMapModeDefine : '',
parameters.lightMap ? '#define USE_LIGHTMAP' : '',
parameters.aoMap ? '#define USE_AOMAP' : '',
parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
parameters.bumpMap ? '#define USE_BUMPMAP' : '',
parameters.normalMap ? '#define USE_NORMALMAP' : '',
( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '',
( parameters.normalMap && parameters.tangentSpaceNormalMap ) ? '#define TANGENTSPACE_NORMALMAP' : '',
parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',
parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '',
parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',
parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '',
parameters.specularMap ? '#define USE_SPECULARMAP' : '',
parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
parameters.vertexTangents ? '#define USE_TANGENT' : '',
parameters.vertexColors ? '#define USE_COLOR' : '',
parameters.vertexUvs ? '#define USE_UV' : '',
parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '',
parameters.flatShading ? '#define FLAT_SHADED' : '',
parameters.skinning ? '#define USE_SKINNING' : '',
parameters.useVertexTexture ? '#define BONE_TEXTURE' : '',
parameters.morphTargets ? '#define USE_MORPHTARGETS' : '',
parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '',
parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
parameters.flipSided ? '#define FLIP_SIDED' : '',
parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',
parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
'uniform mat4 modelMatrix;',
'uniform mat4 modelViewMatrix;',
'uniform mat4 projectionMatrix;',
'uniform mat4 viewMatrix;',
'uniform mat3 normalMatrix;',
'uniform vec3 cameraPosition;',
'uniform bool isOrthographic;',
'#ifdef USE_INSTANCING',
' attribute mat4 instanceMatrix;',
'#endif',
'attribute vec3 position;',
'attribute vec3 normal;',
'attribute vec2 uv;',
'#ifdef USE_TANGENT',
' attribute vec4 tangent;',
'#endif',
'#ifdef USE_COLOR',
' attribute vec3 color;',
'#endif',
'#ifdef USE_MORPHTARGETS',
' attribute vec3 morphTarget0;',
' attribute vec3 morphTarget1;',
' attribute vec3 morphTarget2;',
' attribute vec3 morphTarget3;',
' #ifdef USE_MORPHNORMALS',
' attribute vec3 morphNormal0;',
' attribute vec3 morphNormal1;',
' attribute vec3 morphNormal2;',
' attribute vec3 morphNormal3;',
' #else',
' attribute vec3 morphTarget4;',
' attribute vec3 morphTarget5;',
' attribute vec3 morphTarget6;',
' attribute vec3 morphTarget7;',
' #endif',
'#endif',
'#ifdef USE_SKINNING',
' attribute vec4 skinIndex;',
' attribute vec4 skinWeight;',
'#endif',
'\n'
].filter( filterEmptyLine ).join( '\n' );
prefixFragment = [
customExtensions,
generatePrecision( parameters ),
'#define SHADER_NAME ' + parameters.shaderName,
customDefines,
parameters.alphaTest ? '#define ALPHATEST ' + parameters.alphaTest + ( parameters.alphaTest % 1 ? '' : '.0' ) : '', // add '.0' if integer
'#define GAMMA_FACTOR ' + gammaFactorDefine,
( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '',
( parameters.useFog && parameters.fogExp2 ) ? '#define FOG_EXP2' : '',
parameters.map ? '#define USE_MAP' : '',
parameters.matcap ? '#define USE_MATCAP' : '',
parameters.envMap ? '#define USE_ENVMAP' : '',
parameters.envMap ? '#define ' + envMapTypeDefine : '',
parameters.envMap ? '#define ' + envMapModeDefine : '',
parameters.envMap ? '#define ' + envMapBlendingDefine : '',
parameters.lightMap ? '#define USE_LIGHTMAP' : '',
parameters.aoMap ? '#define USE_AOMAP' : '',
parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
parameters.bumpMap ? '#define USE_BUMPMAP' : '',
parameters.normalMap ? '#define USE_NORMALMAP' : '',
( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '',
( parameters.normalMap && parameters.tangentSpaceNormalMap ) ? '#define TANGENTSPACE_NORMALMAP' : '',
parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',
parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '',
parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',
parameters.specularMap ? '#define USE_SPECULARMAP' : '',
parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
parameters.sheen ? '#define USE_SHEEN' : '',
parameters.vertexTangents ? '#define USE_TANGENT' : '',
parameters.vertexColors ? '#define USE_COLOR' : '',
parameters.vertexUvs ? '#define USE_UV' : '',
parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '',
parameters.gradientMap ? '#define USE_GRADIENTMAP' : '',
parameters.flatShading ? '#define FLAT_SHADED' : '',
parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
parameters.flipSided ? '#define FLIP_SIDED' : '',
parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '',
parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '',